Train of Fortune 2

Zillion Games Slot Review

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Provider
Zillion Games
RTP
96.00%
Volatility
High
Max Win
6,605x
Grid
3x5
Hit Frequency
7.42%
Release Date
November 2026
Features
Lines, Cash Collect, Hold And Win, Respins, Sticky Symbols, Jackpot, Buy Bonus
Themes
Fruit, Trains

Train of Fortune 2: Slot Overview

Released on November 12, 2026, Train of Fortune 2 by Zillion Games puts a gritty industrial railway theme on a math model with a 96% RTP and high volatility. While the title suggests a direct continuation of the studio’s earlier release, this game takes an entirely different mechanical route. Beneath the steam engines, riveted steel, and iron tracks lies the framework of Zillion’s Electro Strike, adapting a compact 3×5 matrix with cash-collect and hold-and-win dynamics.

The game plays out on an unusually tall 3-reel, 5-row grid crossed by 15 fixed paylines. Set against a stormy night sky and riveted ironwork, the visual presentation mixes vintage machinery with a classic fruit machine aesthetic.

Train of Fortune 2: Slot Features

Winning lines require three matching symbols across a payline from left to right. Because three-symbol connections are mandatory on this layout, winning spins are infrequent, a fact reinforced by the slim 7.42% hit frequency. When regular line wins do land, the lower half of the paytable offers minimal relief. Cherries, plums, oranges, and lemons pay 1x the bet. Watermelons and kiwis pay 4x. The BAR pays 8x, the bell pays 10x, and the locomotive wild pays 30x.

The locomotive wild acts as the top individual payer and substitutes for all standard paying symbols across the 15 lines. However, it cannot substitute for Bonus coins or Boost symbols. Because bottom-tier fruit payouts merely refund the cost of the spin, the base game balance faces steady downward pressure without feature involvement.

Locomotive wild beside a reel of plums
On a base-game spin the locomotive wild sits on the third reel while the middle reel is stacked with plums. Without a match on the other reels, that wild does not complete a line.

The cash collect feature

Offsetting the low hit rate is the base game collection system. Bonus coins, valued from 1x to 8x plus the fixed jackpots, land only on reels 1 and 3. Boost symbols, the collectors, land only on reel 2. The fixed jackpots on those coins are Mini at 15x, Minor at 30x, Major at 100x, and Grand at 1,000x.

For cash values to pay in the base game, synchronization across the reels is required. A Boost symbol on the center reel sweeps and awards all coin values and jackpots present on the outer reels on that spin. If coins land on the outer reels without a Boost in the center, they award nothing and serve only as line-blocking dead spaces. A lone Boost on reel 2 without flanking coins yields no return.

Triggering the bonus game

Players can reach the main feature through natural play or a direct purchase. Landing at least one Bonus symbol on reel 1, one Boost on reel 2, and one Bonus symbol on reel 3 on the same spin launches the round. When a Bonus symbol lands in the base game, Pile of Gold can add enough Bonus symbols to start the Bonus Game.

Players can also buy the round:

  • 70x the bet: Starts the round with at least 1 Boost guaranteed on reel 2.
  • 150x the bet: Starts the round with 3, 4, or 5 Boosts guaranteed on reel 2.

Bonus game: hold and win respins

Once the feature begins, the visual tone shifts from industrial ironworks to deep space, with wooden freight shutters on the outer reels. The regular fruit paytable is stripped away entirely. The reels during this round contain only empty spaces, Bonus coins, and Boost collectors.

The round begins with 3 respins. Landing any new Bonus coin on reels 1 or 3, or a new Boost on reel 2, resets the counter back to 3. All Boost symbols on reel 2 stay locked for the rest of the feature. Every Boost on reel 2 collects the total value of all active Bonus and jackpot coins on the board, and the values stored on the Boosts are paid when the respins run out. When several Boosts are locked on the center reel, each one gathers the whole board value again every time a new coin lands.

Locked boosts in the bonus
The bonus leaves the stormy yard for deep space. Fruit is gone, wooden shutters cover the outer reels, and Boost collectors stay locked on the middle reel while the round waits for a new coin.

The 70x vs. 150x buy dynamic

Starting with the 150x buy secures between 3 and 5 collectors on reel 2, so every later coin is counted three, four, or five times from the start.

The 70x buy does not lock players out of the top payout. Boost symbols can still land on the center reel during the respins, so a 70x entry or a base-game trigger can still fill out the collector column and contend for the 6,605x ceiling.

The unexplained train of fortune

The rules show a Train of Fortune moment inside the bonus and give no trigger, no values, and no written account of what it pays.

Comparison: train of fortune vs. train of fortune 2

The sequel leaves the original board behind, though both games still put a Boost collector on the middle reel. The original Train of Fortune used a 3-5-3 layout with 45 ways to win, a 4.13% hit frequency, a single 69x bonus buy, and a 5,615x maximum payout. Train of Fortune 2 uses a 3×5 matrix with 15 fixed paylines, a 7.42% hit frequency, buys at 70x and 150x, and a 6,605x maximum payout.

Instead of iterating on the original 45-ways engine, Zillion Games shared the 3×5 board, the 7.42% hit rate, jackpots from 15x to 1,000x, and the 70x and 150x buys with Electro Strike. This game’s cap is 6,605x, against Electro Strike’s 7,000x.

Train of Fortune 2 is a volatile release. The 7.42% hit frequency and 1x fruit payouts mean the base game offers little balance insulation, and outer-reel coins that land without a center Boost pay nothing. The weight of the model sits in the center-reel collection. In the hold-and-win round, locked Boosts collect the full board sum again for every collector on reel 2, and that is the path toward the 6,605x cap. The framework is the one from Electro Strike, aimed at players who want high-risk cash collection rather than frequent low line hits.