Eclipse of Ra

Rival Slot Review

Eclipse of Ra Powered by SlotsReach.com
Provider
Rival
RTP
96.16%
Volatility
High
Max Win
10,000x
Grid
5x4
Release Date
December 2026
Features
Hold And Win, Respins, Multiplier, Jackpot, Buy Bonus, Ways
Themes
Egyptian, Mythology, Gods

Eclipse of Ra: Slot Overview

Rival sells Eclipse of Ra on the promise of a cosmic showdown: right there on the intro screen, armoured versions of the sun god Ra and Anubis square off like Smite combatants over a golden eclipse gauge. Then the game actually loads, and both gods are nowhere to be seen. Instead of towering beside the grid, the deities are tucked away onto regular reel symbols, leaving behind a flat two-colour bar overhead and a much less heroic twist, a bonus multiplier that can go down as well as up. The slot’s RTP is 96.16% and its volatility is high.

At least the backdrop skips the dusty beige sandstone of standard Egyptian slots in favour of deep indigo, black, and solar gold. Behind the semi-transparent 5 reels and 4 rows, a beam of light cuts straight down the face of a central pyramid into a temple entrance, splitting the sky in half: fiery orange solar flares burn on the left, while purple storm clouds crackle with violet lightning on the right, framed by stone obelisks, palm silhouettes, and a burning brazier. Hanging over the top of that heavy metallic frame is the curved golden gauge for the Dual Force Multiplier, though for the entire base game it sits completely dormant like a dark, empty hole.

Eclipse of Ra: Slot Features

Under the hood, the game runs on 1,024 ways to win across a 0.20 to 20.00 bet range. Winnings are capped at 10,000x the bet, and any round ends immediately once its total reaches that 10,000x ceiling. During the respin feature, landing an extra prize orb to keep your round alive can actively shrink the value of the board you have already built.

A top-heavy 1,024-ways base game

Because the overhead gauge does nothing during regular spins, the base game relies entirely on left-to-right ways combinations. Winning connections get a nice visual touch: rather than lighting up inside standard payline boxes, matching tiles glow with golden crescent arcs along their upper rims like the corona of a solar eclipse while non-winning symbols dim into the background.

Base game ways win
A plain base-game win in Eclipse of Ra: green gems chain left to right under golden eclipse arcs, while the Dual Force arc above the reels stays dark.

Getting those ways to pay out more than your stake is another matter, because on a single way every three-of-a-kind pays below the stake except Anubis at 1.5x. All five low-paying symbols are faceted, diamond-shaped gems set in bronze-gold filigree. Five of a kind pays 0.6x the bet on the blue gem, 0.75x on the green, 1x on the red, 1.5x on the yellow, and 2x on the purple, while three blue gems get you back just 0.1x.

The higher payouts belong to circular bas-relief medallions, which is where the missing gods from the title screen actually show up. Five ankhs pay 2.5x, five green scarabs flanked by scales of justice pay 5x, and five canopic jars pay 7.5x. Ra appears in profile as a falcon for 10x on a five-of-a-kind, while Anubis stares straight ahead with glowing jackal eyes at the top of the paytable for 12.5x. Anubis at 1.5x is the only symbol whose three-of-a-kind clears the cost of the spin on a single way.

With payouts jumping by 2.5x to 3x between four-of-a-kind and five-of-a-kind on the top four medallions, single-way hits slowly bleed your balance unless you stack symbols and bridge them with the square, Ra-headed Wild on reels 2 through 5. That Wild substitutes for all regular symbols, carries no payout of its own, and sticks to a flat x1 multiplier. Even without wild multipliers, the 1,024-ways math creates a strange quirk at the very top of the paytable: a full 20-spot screen of Anubis comes out to 12,800x (12.5x across 1,024 ways) and a full screen of Ra hits 10,240x. Both boards blow past the 10,000x hard cap and get clipped before the bonus round even enters the picture.

The threshold: six Eclipse Orbs or nothing

To wake up the overhead gauge and trigger the Hold & Win bonus, you need six or more black Eclipse Orb prize symbols to land anywhere on the 5×4 grid in a single spin.

Chasing those six orbs is the main source of friction in the base game. Eclipse Orbs drop onto the reels carrying visible cash values from 1x to 10x the bet, yet those numbers mean nothing outside the bonus. Because the Ra Wild cannot substitute for orbs, landing three, four, or five of them on a spin pays zero and simply punches dead holes across your 1,024 ways, blocking gem and medallion connections while the Dual Force arc above stays dark.

The Dual Force tug-of-war

Once six or more orbs drop in and lock into square frames, the Hold & Win round begins with 3 respins, resetting back to 3 every time at least one new orb lands. Rather than clearing or blacking out the open spaces during the feature, Rival leaves the regular base-game gems, ankhs, and scarabs spinning in full colour behind the locked frames. With fire projectiles also arcing down from the overhead gauge onto new orbs, the 5×4 board gets visually crowded very quickly.

The real hook, and the main catch, is the Dual Force Multiplier sitting above the reels. The meter begins at x1, moves up or down by 1 with each newly landed prize symbol by weighted random determination, never drops below x1, and only its final value is applied once, at the end of the round. Gold solar orbs feed the left side of the arc and push the multiplier up by 1; purple Anubis orbs feed the right ankh bar and drag it down by 1.

Dual Force respin
Early in the Hold & Win round the overhead meter is awake and gold orbs are locked on reel 2, while two fresh orbs drop in and reset the respin counter.

In almost any other Hold & Win slot, landing a new symbol to reset your respin counter is pure upside. Here, catching a 1x purple orb late in the bonus when you already have ten gold orbs locked on the grid adds a measly 1x to your base tally while knocking a full step off the multiplier for the entire screen. When you finally run out of respins, a glowing eclipse ring carrying whatever multiplier survived the tug-of-war sweeps across the board, multiplying each regular orb’s value before adding them all together.

Final multiplier ring
The payoff moment of Eclipse of Ra: the surviving multiplier flares over the board in a golden ring and every orb value ticks upward.

Fixed jackpots and the 50x Bonus Buy

Stacked to the left of the reels are four fixed jackpot plaques: Mini (25x), Minor (100x), Major (500x), and Grand (10,000x). The Mini, Minor, and Major can drop in as jackpot orbs once per Hold & Win round, and they sit completely outside the Dual Force Multiplier. When the final eclipse ring sweeps across the grid to multiply your regular orbs, those three jackpots stay flat and get added unmultiplied at the end.

Leaving the jackpots out of the multiplier creates a massive gap underneath the 10,000x ceiling (which carries max win odds of 1 in 2,933,000). Locking orbs into all 20 positions on the grid awards the flat 10,000x Grand prize, overriding and replacing every other value on the screen and ending the round immediately. Fall just one spot short with 19 gold orbs at the 10x maximum and a x19 multiplier, and the standard orb math tops out at 3,610x.

If you want to skip the base game, the 50x the bet Bonus Buy is the only purchase option available, with no ante bet or super-bonus tier. Buying in for 50x enters the exact same Hold & Win round, can still reach the full 10,000x max win, and trims the RTP slightly from 96.16% in standard play to 96.11%.

Rival’s Hold & Win assembly line

Scheduled for release on 10 December 2026, Eclipse of Ra comes straight off Rival’s Hold & Win production line, where a 50x bonus buy and a full-grid Grand prize get bolted onto one theme after another.

Inside Rival’s back catalogue, Cheetah Chase and Wildcat Fury put the same 20-spot Hold & Win and 50x buy onto a 5×4 frame, though both use fixed paylines instead of 1,024 ways and neither multiplies the orbs; Cheetah Chase caps at 5,000x on a 96.41% RTP, while Wildcat Fury matches the 10,000x ceiling at 96.24%, giving both a slightly higher return than Eclipse of Ra‘s 96.16%. Elsewhere, the studio shrinks the feature onto a 3×3 grid for 5,000x in Big Cash Joker – Hold & Win and Golden Rails Express, or stretches it to 20,000x on a 5×3 ways setup in Amazons Unleashed.

Its closest mechanical cousin is Rival’s Scrooge’s Bah Humbucks: Workshop Riches, releasing just two weeks earlier on 26 November 2026. That slot pairs 5×3 ways with the same 10,000x cap, 50x buy, and a 96.13% RTP, using an overhead meter that climbs from 1x to 4x during respins and multiplies a magnet collector. Eclipse of Ra removes the 4x ceiling on its overhead meter, then claws that generosity back with purple orbs that throw the multiplier into reverse and jackpots that refuse to multiply at all.

There is a good reason the Bonus Buy in Eclipse of Ra only costs 50x the bet: the Dual Force Multiplier is built to police itself. Rival gives the 5×4 Hold & Win enough room for a climbing multiplier to turn small 1x and 2x orbs into a solid payout, then protects the house from three angles. Purple orbs pull the multiplier down mid-round, the 25x, 100x, and 500x jackpots ignore the multiplier completely, and reaching the 10,000x cap in the bonus still comes down to filling all 20 spots for the flat Grand prize. Strip away the missing gods from the splash art and the dead arc hanging over a punishing 1,024-ways paytable, and you are left with Rival’s familiar 50x Hold & Win framework, only here, keeping your respin streak alive can end up costing you part of your multiplier.