Vikings Go To Olympus WildFight™ RushingWilds™

Yggdrasil Gaming continues its popular saga with Vikings Go To Olympus, pitting Norse warriors against Greek deities. The game establishes a intense battle atmosphere across its 5×4 reel structure and 25 paylines. Core gameplay centers on the dynamic WildFight™ feature, where Vikings clash with gods like Poseidon and Zeus. Successful fights transform Vikings into valuable Sticky Wilds. This Medium-High volatility slot offers a 96.0% RTP. The main attraction involves Free Spins enhanced by the RushingWilds™ mechanic, which progressively increases multipliers on Sticky Wilds. Players witness a unique mythological confrontation unfold with each spin. This title provides complex feature interactions for engaging slot sessions.
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Vikings Go To Olympus WildFight™ RushingWilds™ slot logo
Vikings Go To Olympus WildFight RushingWilds Vikings Go To Olympus WildFight RushingWilds Play for Real
  • Title: Vikings Go To Olympus WildFight™ RushingWilds™
  • Release Date: April 24, 2025
  • Type: Video Slot
  • Developer: Yggdrasil Gaming
  • Theme: Norse Mythology, Greek Mythology, Vikings, Gods, Battle, Olympus
  • Reels: 5
  • Layout: 5×4
  • Paylines: 25 (Fixed)
  • Number of Symbols: 10 (4 High-Pay Vikings, 4 Low-Pay Items, Wild, Scatter)
  • Volatility: Medium-High
  • RTP: 96.0%
  • Hit Freq: 25.75%
  • Gameplay Mechanics: WildFight™, RushingWilds™, Sticky Wilds, Additive Multipliers, Respins
  • Bonus Feature: Free Spins, WildFight™ Respins, Rage Collection, Berzerk Mode, RushingWilds™, Zeus Feature, Buy Bonus
  • Free Spins: Yes
  • Respins: Yes
  • Wild: Yes (Standard & Sticky)
  • Scatter: Yes
  • Multiplier: Yes (Additive Wild Multipliers)
  • Min / Max Bet: €0.10 / €100
  • Max Win: 6,000x bet
  • Bonus Buy: Yes

Vikings Go To Olympus WildFight™ RushingWilds™ Review

Yggdrasil Gaming revisits its acclaimed Vikings Go series, this time orchestrating an audacious clash of mythologies in Vikings Go To Olympus WildFight™ RushingWilds™. Forsaking Valhalla’s familiar halls, the developer sends its quartet of Norse warriors charging into the domain of the Greek pantheon. This is no diplomatic exchange; it’s a full-scale invasion depicted with Yggdrasil’s characteristic visual flair. The slot immediately distinguishes itself with its core WildFight™ mechanic, pitting Viking against God in animated duels, and the innovative RushingWilds™ system designed to escalate multipliers during the pivotal Free Spins round. Coupled with the established Rage Collection leading to potent Berzerk modes, this title presents a familiar framework infused with fresh, confrontational energy and significant payout potential. The game aims to deliver a potent blend of narrative-driven action and complex feature interactions.

Main game screen of Vikings Go To Olympus slot showing the 5x4 grid layout, Poseidon character beside the reels, and the Rage Collection meters.
The primary game interface of Vikings Go To Olympus, featuring the 5×4 reel set under Poseidon’s watch and the four Viking Rage Meters below.

Vikings Go To Olympus: Bonus Features Overview

Feature Name

Description

Trigger / How it Works

WildFight™

High-paying Viking symbols battle Poseidon (Base/Respin) or Zeus (Free Spins). Winning transforms the Viking into a Sticky Wild.

Occurs automatically on high symbols during Respins and every Free Spin before wins are calculated.

Sticky Wilds

Wild symbols that remain locked in place for subsequent spins or respins.

Created when a Viking wins a WildFight™. Persist for the duration of Respins or the entire Free Spins session.

WildFight™ Respin

A single respin where all high symbols fight Poseidon. Winners become Sticky Wilds for the respin.

Landing exactly 1 Scatter symbol in the base game.

WildFight™ + Multiplier Respin

A single respin where high symbols fight Poseidon (winners become Sticky Wilds), and all resulting Wilds get an x2 multiplier for the respin.

Landing exactly 2 Scatter symbols in the base game.

Rage Collection

Meters below each Viking collect points from sub-symbols on low (1pt) and high (2pts) paying symbols. Max 300 points per Viking.

Sub-symbols landing on corresponding symbols in the base game (nullified if Scatters also land).

Berzerk Mode

When a Viking’s Rage meter is full, they automatically win all their WildFights during the next triggered Free Spins session.

Filling a specific Viking’s Rage Collection meter (300 points). Increases chance of triggering Free Spins.

Free Spins

A bonus round with WildFights on every spin, persistent Sticky Wilds, and active RushingWilds™ multipliers.

Landing 3, 4, or 5 Scatter symbols awards 6, 8, or 10 Free Spins, respectively.

RushingWilds™

During Free Spins, each new Sticky Wild adds a +1 multiplier to all previously landed Sticky Wilds on the reels for the session duration.

Active only during Free Spins. Triggered automatically when a new Sticky Wild appears via a successful WildFight™.

Wild Multipliers

Multipliers attached to Sticky Wilds that apply to payline wins. Multiple multipliers on a line are added together.

Generated via RushingWilds™ in Free Spins or the WildFight™ + Multiplier Respin (fixed x2).

Zeus Feature

Randomly triggers on non-winning base game spins, adding Rage Collection points or Scatter symbols to the reels.

Random occurrence during the base game on spins without a win.

Buy Bonus

Allows direct purchase of Free Spins rounds, potentially with a guaranteed Berzerk Viking.

Clicking the Buy Bonus button and selecting an option (e.g., 65x bet for 10 FS, 390x bet for 10 FS + Random Berzerk).

Core Game Foundation

Layout and Winning Lines

Vikings Go To Olympus WildFight™ RushingWilds™ operates on a standard 5-reel, 4-row grid configuration. It utilizes 25 fixed paylines to determine winning combinations. Wins are formed by landing three or more matching symbols consecutively on a payline, starting from the leftmost reel (reel 1) and proceeding rightward. Only the highest win per payline is awarded. The fixed nature of the paylines means players wager on all 25 lines with every spin.

Symbols and Payout Structure

The paytable is divided into high-value and low-value tiers. The high-paying symbols are represented by the four distinct Viking warriors central to the series, each rendered with detailed armor and determined expressions. These offer payouts ranging up to 6x to 10x the total bet for a five-of-a-kind combination. The lower-paying tier consists of four thematic items, possibly stylized weapons or shields associated with the mythological clash, awarding 1x to 1.5x the bet for five matching symbols. A standard Wild symbol is present, substituting for all regular paying symbols (Vikings and items) to help complete winning lines. Scatter symbols are the key to triggering Respins and the Free Spins round.

Betting Options and Game Statistics

The game accommodates a wide spectrum of players with a betting range starting at a minimum of €0.10 per spin and extending up to a maximum of €100 per spin. Yggdrasil Gaming has set the maximum win potential at 6,000 times the player’s stake. The slot is characterized by Medium-High Volatility, suggesting that payouts might be less frequent than in low-volatility games, but there’s a greater potential for substantial wins, particularly during the feature rounds. The primary stated Return to Player (RTP) is 96.0%, which aligns with the industry average for online slots. It’s pertinent to note that Yggdrasil sometimes offers games with alternate RTP configurations (like the mentioned 90.5%), so players should verify the specific RTP at their chosen casino operator if possible. The Hit Frequency is around 25.75%, indicating roughly one in four spins should result in a win of some kind on average.

Signature Gameplay Mechanics

The WildFight™ Feature: Viking vs. God Duels

Central to the action is the WildFight™ mechanic, an animated sequence triggering during Respins and Free Spins. This feature visually pits the high-paying Viking symbols against their divine adversaries. The outcome of these duels directly impacts the gameplay by creating valuable Wild symbols.

Action screenshot of the WildFight feature animation where a Viking warrior battles Poseidon in Vikings Go To Olympus.
A Viking engages Poseidon in the dynamic WildFight™ feature during base game play.

Base Game Battles: Challenging Poseidon

In the base game and during the Respin features activated by Scatters, the Vikings face off against Poseidon, the god of the sea. When a high-paying Viking symbol lands during these specific triggers, a brief animation plays out showing the confrontation. If the Viking emerges victorious, the symbol transforms.

Free Spins Confrontation: Facing Zeus’s Wrath

The stakes are raised during the Free Spins round. Here, the opponent shifts to Zeus, king of the gods, appearing amidst storm clouds and lightning. Every Viking symbol landing on any free spin engages in a WildFight™ against Zeus. These encounters often feature more dramatic animations and voice lines (‘Perish!’, ‘I am your doom!’) compared to the base game battles.

Achieving Victory: Transformation into Sticky Wilds

Regardless of the opponent (Poseidon or Zeus), a victorious outcome in a WildFight™ results in the participating Viking symbol transforming into a Sticky Wild symbol. This Sticky Wild then locks in its position on the reels. In Respins, it remains for the duration of that single respin. In the Free Spins round, these Sticky Wilds persist for the entirety of the bonus session, significantly increasing the potential for forming multiple winning lines on subsequent spins.

Respin Activation and Effects

Landing Scatter symbols in the base game provides immediate feature triggers, offering a taste of the WildFight™ mechanic and potential sticky wilds without needing the full Free Spins entry. The number of Scatters dictates the type of respin awarded.

WildFight™ Respin (Triggered by 1 Scatter)

Securing exactly one Scatter symbol anywhere on the reels activates the WildFight™ Respin. Before the respin commences, all high-paying Viking symbols present on the grid engage in a WildFight™ against Poseidon. Any Vikings that win their battle transform into Sticky Wilds. After these transformations (if any), a single respin is awarded with these Sticky Wilds held in place, increasing the chance of landing a win on that respin.

WildFight™ + Multiplier Respin (Triggered by 2 Scatters)

Landing precisely two Scatter symbols elevates the reward. This triggers the WildFight™ + Multiplier Respin. Similar to the single Scatter respin, all Viking symbols on the grid first battle Poseidon, with winners becoming Sticky Wilds. The crucial difference here is the addition of a multiplier: all Wild symbols present on the reels after the fights (both newly created Sticky Wilds and any pre-existing Wilds that might have landed naturally) are assigned an x2 multiplier. Following this, a single respin occurs. These x2 multipliers apply to any payline wins they participate in during the respin, following the RushingWilds™ principle where multiple multipliers on a winning line are added together.

The Rage Collection and Berzerk Mode

A persistent element returning from previous titles in the series is the Rage Collection system. This adds a layer of progression and rewards sustained play at a specific bet level. Below the main reels, four meters track the ‘Rage’ level for each of the corresponding high-paying Viking symbols.

Accumulating Rage Points via Sub-Symbols

During base game spins, both high-paying Viking symbols and low-paying item symbols can randomly land with small, coin-like sub-symbols attached. These sub-symbols correspond to one of the four Vikings. Landing a sub-symbol on a low-paying symbol adds 1 point to the associated Viking’s Rage meter. Landing a sub-symbol on a high-paying symbol contributes 2 points. However, if any Scatter symbols land on the same spin, any sub-symbols present are nullified and do not contribute points. Each Rage meter requires 300 points to be filled completely.

Activating Berzerk: The Path to Guaranteed Wins

When a Viking’s Rage meter reaches its 300-point capacity, that Viking enters Berzerk Mode for the next Free Spins session triggered naturally by landing 3 or more Scatters. Filling a meter also significantly increases the probability of triggering the Free Spins round on subsequent spins, providing an immediate benefit. More than one Viking can be in Berzerk Mode simultaneously if multiple meters are filled.

Berzerk Mode’s Impact During Free Spins

The power of Berzerk Mode lies in its guarantee: A Berzerk Viking will always win its WildFight™ encounters against Zeus during the Free Spins round. This means every time that specific Berzerk Viking symbol lands during Free Spins, it automatically transforms into a Sticky Wild for the duration of the feature. This dramatically accelerates the accumulation of Sticky Wilds and enhances the potential of the RushingWilds™ multiplier system.

Persistence of Rage Progress (Per Bet Level)

It is crucial to understand that Rage Collection progress is tied to the specific bet level being played. If you change your bet amount, the Rage meters will reflect the progress saved for that new bet level. Progress is saved, so returning to a previous bet level will restore the meters to where they were left. This encourages players to stick to a consistent bet size if they are close to filling a meter.

Free Spins Round: The Ascent to Olympus

The main bonus feature is the Free Spins round, triggered by landing three or more Scatter symbols anywhere on the reels in the base game. This is where the game’s mechanics converge for the highest win potential. The number of triggering Scatter symbols determines the initial number of free spins awarded:

  • 3 Scatters = 6 Free Spins
  • 4 Scatters = 8 Free Spins
  • 5 Scatters = 10 Free Spins
The introductory screen for the Free Spins bonus round in Vikings Go To Olympus, indicating awarded spins and Berzerk status.
Triggering the Free Spins round, which may include powerful Berzerk Vikings.

Continuous WildFights and Sticky Wilds

Once Free Spins begin, the WildFight™ mechanic is active on every single spin. Every high-paying Viking symbol that lands will battle Zeus. As established, winning Vikings become Sticky Wilds that remain fixed on the reels for the entire duration of the Free Spins session. This persistent nature allows for the grid to potentially fill with numerous Wilds over the course of the round.

RushingWilds™ in Action: Accumulating Multipliers

The RushingWilds™ feature is exclusive to the Free Spins round and significantly enhances the value of Sticky Wilds. Each time a new Sticky Wild is created (following a successful WildFight™), it triggers the RushingWilds™ effect: all other Sticky Wilds already present on the reels have their individual multipliers increased by +1. This process occurs once per spin if new Sticky Wilds are generated. There is no upper limit stated for these multipliers, allowing them to potentially climb quite high over several spins, especially if multiple Sticky Wilds are landed early. When calculating wins, the multiplier value on each Sticky Wild applies to any payline win it is part of. If multiple multiplier Wilds contribute to the same winning line, their multiplier values are added together before being applied to the line win (e.g., an x2 Wild and an x3 Wild on the same winning line result in an x5 multiplier for that win).

Extending the Battle: Earning Additional Spins

The Free Spins round can be extended. Landing a Scatter symbol anywhere on the reels during the feature awards +1 additional free spin. There is no specified limit to the number of extra spins that can be earned this way, allowing the potential for prolonged bonus rounds with accumulating wilds and multipliers.

The Intervention of Zeus (Random Base Game Feature)

To add unpredictability to the base game, the Zeus Feature can activate randomly on any spin that does not result in a win. When triggered, Zeus appears and modifies the reels by either adding a random number of Rage Collection points directly to the meters or by placing additional Scatter symbols onto the grid, potentially triggering one of the Respin features or even the main Free Spins round.

Accelerated Action: Buy Bonus Options

For players seeking immediate access to the main feature, Vikings Go To Olympus WildFight™ RushingWilds™ includes a Buy Bonus option, subject to jurisdictional availability. This allows players to purchase direct entry into the Free Spins round.

Available Free Spins Packages (Standard and Berzerk)

Typically, there are several purchase options, based on the provided information and common Yggdrasil practices:

  1. A standard Free Spins entry (e.g., 10 Free Spins for 65x the current bet). This usually corresponds to the maximum base trigger.
  2. A premium option including a guaranteed Berzerk Viking (e.g., 10 Free Spins with 1 Random Viking in Berzerk Mode for 390x the current bet). This offers significantly higher potential due to the guaranteed WildFight wins but comes at a substantially higher cost. Images associated with these options often indicate increased volatility levels (‘Super High!’ or ‘Extreme!’).

Cost and Considerations (Impact on gameplay, Rage Collection note)

Using the Buy Bonus bypasses the standard triggering process and the base game grind. While it offers instant feature access, the cost is significant, particularly for the Berzerk option. Players must weigh the cost against the potential rewards and the increased volatility often associated with bought features. Crucially, activating Free Spins via the Buy Bonus does not utilize or benefit from any accumulated Rage Collection progress. The Rage meters remain unaffected and unused when a bonus is bought.

Visual Presentation and Auditory Experience

Yggdrasil Gaming maintains its reputation for high production quality in this slot, effectively merging the distinct aesthetics of Norse warriors and Greek mythology.

Art Direction and Character Depictions (Norse/Greek fusion)

The visual style leans towards a detailed, somewhat gritty comic book or graphic novel aesthetic. The four Vikings are distinct characters, recognizable to series fans, depicted with battle-ready expressions and detailed armor. Poseidon appears as a formidable, sea-bearded figure, while Zeus commands the screen with crackling energy and imposing godliness during Free Spins. The backdrop shifts effectively from Poseidon’s stormy seas in the base game to Zeus’s thunderous Olympian skies in the bonus round. The integration of Greek architectural elements with Norse character design creates a compelling thematic clash.

Animation Quality: Bringing Battles to Life

Animations are a key strength, particularly during the WildFight™ sequences. These brief but dynamic scenes show the Vikings actively clashing with Poseidon’s trident attacks or Zeus’s lightning bolts. Winning animations clearly signal the transformation into a Sticky Wild, while losing animations show the Viking recoiling. The RushingWilds™ multiplier increments are typically visualized clearly on the Wild symbols themselves. Zeus’s random interventions are also animated, adding visual punctuation to the base game.

Soundscape and Thematic Immersion

The audio design complements the epic theme. An orchestral score drives the action, likely shifting in intensity between the base game and the more dramatic Free Spins round. Sound effects are crucial: the clash of weapons during WildFights, the roar of Poseidon, the crackle of Zeus’s lightning, and the satisfying thud of Sticky Wilds locking into place. Character voice lines, especially Zeus’s taunts during Free Spins, add personality and enhance the feeling of a direct confrontation. The overall soundscape works effectively to immerse the player in the mythological battle.

Position within the Yggdrasil Pantheon

Relation to the ‘Vikings Go’ Series (Evolution and Differences)

Vikings Go To Olympus WildFight™ RushingWilds™ clearly builds upon the foundation of its predecessors like Vikings Go Berzerk ( Vikings Go Berzerk Reloaded ) and Vikings Go To Valhalla. It retains core elements like the four Viking protagonists, the Rage Collection leading to Berzerk mode, and a focus on Sticky Wilds during Free Spins. However, it introduces notable changes: the WildFight™ mechanic is a more visually explicit battle system compared to earlier iterations. The RushingWilds™ multiplier system offers a different approach to escalating wins than the random features or Treasure Chests seen in games like Berzerk. The absence of the familiar Treasure Chest feature is a significant departure, streamlining the feature set somewhat but focusing intensity on the WildFight/RushingWilds interplay. The Greek mythology theme provides a fresh narrative context for the established characters and mechanics.

Concluding Assessment

Vikings Go To Olympus WildFight™ RushingWilds™ successfully injects new energy into the long-running Yggdrasil series. The thematic fusion of Norse and Greek mythologies is executed with high-quality graphics and animations, particularly the engaging WildFight™ sequences. The core gameplay loop, revolving around collecting Rage for Berzerk modes and triggering Free Spins where Sticky Wilds gain accumulating multipliers via RushingWilds™, is compelling and offers substantial win potential, aligning with its Medium-High volatility. While the removal of the Treasure Chest feature might disappoint some series veterans, the focused power of the WildFight™ and RushingWilds™ combination provides a potent alternative. The game feels dynamic, especially during Free Spins when multiple Sticky Wilds start boosting each other’s multipliers. Overall, this slot is a well-crafted and exciting addition, recommended for players who enjoy feature-rich games with strong narratives, high production values, and the potential for significant, escalating wins during bonus rounds. Fans of the previous Vikings Go titles will likely find familiar ground here, enhanced by the novel mechanics and thematic twist.

FAQ

1. Does filling a Viking’s Rage meter guarantee Free Spins will trigger immediately?

No, filling a Rage meter does not guarantee an immediate Free Spins trigger. However, it significantly increases the chance of triggering Free Spins on subsequent base game spins.

2. If multiple Vikings are in Berzerk Mode, do they all automatically win their WildFights™ during Free Spins?

Yes. Any Viking symbol that lands during Free Spins while its specific Rage meter is full (i.e., it’s Berzerk) will automatically win its WildFight™ against Zeus and transform into a Sticky Wild.

3. How exactly do the RushingWilds™ multipliers increase during Free Spins?

When a new Sticky Wild is created from a successful WildFight™ during Free Spins, it triggers the RushingWilds™ effect. This instantly adds a +1 multiplier value to all other Sticky Wilds already present on the reels from previous spins.

4. What’s the main difference between fighting Poseidon and fighting Zeus in WildFight™?

Poseidon is the opponent during WildFights™ in the base game respins (triggered by 1 or 2 Scatters). Zeus is the opponent during every spin within the Free Spins round, often presented with more dramatic visuals. The core mechanic outcome (win = sticky wild) is the same for both.

5. Is the WildFight™ + Multiplier Respin (2 Scatters) always better than the standard WildFight™ Respin (1 Scatter)?

Potentially, yes. While both award only one respin after the initial WildFights™, the 2-Scatter version adds an immediate x2 multiplier to all Wilds present for that single respin. This offers higher win potential on that specific spin compared to the standard 1-Scatter respin which has no added multiplier.

6. Can the random Zeus Feature award direct entry into the Free Spins round?

No. The random Zeus Feature, triggered on non-winning base game spins, can add Rage Collection points to the meters or add Scatter symbols to the reels. While adding Scatters could potentially lead to triggering Free Spins if enough land, the feature itself doesn’t award direct entry.

7. Do Rage Collection sub-symbols contribute points if Scatters land on the same spin?

No. If any Scatter symbols land on the reels during a base game spin, any Rage Collection sub-symbols also present on that spin are nullified and do not add points to the Rage meters.

8. Does using the Buy Bonus feature affect my accumulated Rage Collection progress?

No. Purchasing Free Spins via the Buy Bonus bypasses the Rage Collection system entirely for that specific session. Your accumulated Rage points are not used, nor do they influence the bought Free Spins round. Progress remains saved for triggering Free Spins naturally later at that bet level.

9. How vital is Berzerk Mode compared to standard Free Spins for big wins?

Berzerk Mode is highly significant. Guaranteeing WildFight™ wins means Berzerk Vikings turn into Sticky Wilds every time they land in Free Spins. This accelerates the accumulation of Sticky Wilds and boosts the RushingWilds™ multiplier potential much faster than relying on chance wins in standard Free Spins, therefore greatly increasing the potential for substantial wins.

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